MOUNT RNG Game Pass Value
Buy the bottleneck you actually have: odds, wallet, or the secret mount.
MOUNT RNG is free to play. Game Passes are optional modifiers. The store has listed five: a +200 Luck pass, Ultra Luck Roll at +420, Double Essences, Against the Test of Time (Azatoth / secret island), and a fifth slot that has rotated with marketing. This page ranks them by the problem they solve. It is not a Robux-to-happiness formula. Read how to get Luck and how to farm Essence before you open the catalog.
S — the pass that matches a real bottleneck
If you already stack friends and the +20 group bundle, and you sit through long roll windows, Ultra Luck Roll (+420) is S. It multiplies time you were going to spend anyway. If you never have shop money and you already convert junk every session, Double Essences is S. If Azatoth is the only reason you still open the game, Against the Test of Time is S for you and C for everyone else. S is personal. Anyone who ranks all five as must-buy is selling Robux, not advice.
A — +200 Luck
The +200 pass is the sensible first odds buy. It stacks with the +420 and with potions. It is worse than Ultra Luck Roll if you are a whale-for-one-night, and better if you want a permanent bump without the larger tag. Buy it after free Luck is on. Buying +200 while you are not in the TaleSun group is paying to ignore a free +20.
B — Double Essences for casuals
If you play twice a week, Double Essences is B. You will feel it on quest turn-ins and sell batches, but you will not print keys. It becomes A or S when your sessions are long enough that the double actually hits a key price the same night.
C — Azatoth pass for completionists only
Against the Test of Time does not help the roll table. It helps a trophy. That is a valid want. It is a bad first purchase for someone who still needs Paradise Island. Read how to get Azatoth so you know what you are skipping.
D — buying anything before codes and group
The worst spend is a pass on an account that has not redeemed LESSON5 and has not joined the group. You are paying to skip homework. Do the free stack, then come back.
How passes stack
Luck passes stack with each other and with potions. Double Essences stacks with sell volume, not with Luck. Azatoth does not stack with anything except your willingness to open the secret island. The Luck calculator adds the numeric layers so you can see the +200 and +420 on top of friends before you pay.
A buy order that stays honest
- Free Luck and codes.
- Next island key (Essence, not Robux).
- +200 if you grind rolls.
- Double Essences if the shop is the pain.
- +420 if you already use +200 and still sit for long windows.
- Azatoth when the catalog otherwise feels finished.
Skip steps that do not match your week. A student with two nights and no friends should not start at step 5.
Related pages
Exclusive mounts are the other “money or time” decision, except codes are free. Potions are the rental version of a luck pass. If a pass still feels mandatory after this page, your bottleneck is probably an island, not a product. Open the Guides Hub and buy a key with Essence instead.
Frequently Asked Questions
Quick answers to the most common questions.
Which Game Pass should I buy first?
None until codes and the +20 group bundle are done. Then +200 if you roll a lot, or Double Essences if you are always broke.
Do the luck passes stack?
Yes. +200 and +420 stack with each other, with friends, and with potions.
Does Double Essences increase rare odds?
No. It doubles Essence from sells and other sources. Odds come from Luck.
Is the Azatoth pass required?
Only if you want the paid secret. The badge name still implies an earnable island route.